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Somepoint between level 30-40 you'll start to feel the need to level death's bounty till it reaches level 10. At early game you'll really need the hailstorm tier 1 bonus. Try to always level a skill till it gets a level multiple of 5, for it's tier bonus. Immolation aura is only usefull for it's tier 3 bonus and it will take some time until you can reach it. Getting the first level of a skill it's the maximum priority, except for immolation aura. The crowd control it offers is essential for surviving. Investing heavily in Ice Prison until it's maxed is not a bad idea.
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Before you start to level the brands, you should already have elemental attunement at level 5.Īt early game, you'll have to keep some skill points without spending at some levels because of the high level requirement of the skills of this build. Get it to level 5 ASAP, unless you'll focus on a late game build, then don't put points in it.Īt the beggining the brands are not very effective without elemental attunement. The second skill you'll need is charge mastery. Only invest more points in it when you feel confortable about mana. When PM reaches level 5, stop leveling it at least until you're level 60. Keep Prismatic Bolt at level 1 until your character is at least level 20 or more, or you'll have mana issues (each level increases it's mana cost) and to level prismatic bolt doesn't greatly increase it's damage.
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It also helps with crowd control with it's tier bonus.Īs soon as possible, take the skill point form magma spear and put it at Prismatic Bolt. One level is mandatory and enough.ĭeath's Bounty is a great help for survivability. Some people say it's useless because it's equivalent to 3 skulls of limoany, but I think it's better to save 3 sockets to use skulls of wfuntir.įrost Phase is essential for mobility and dodging. Immolation Aura is a good defensive bonus with it's tier. To spend at least 1 skill point in Frozen Fate is mandatory for crowd control. Ice Prison is a great crowd control, so it was maxed. If you're a noob and doesn't know, Prismatic Bolt hits causes burn, freezes and shocks, so they trigger the brands.Įlemental Attunement is necessary because at end game you'll spend a lot of time moving between your attacks with Prismatic Bolts, and keeping the stats effects up are essential to deal a high damage with the brands (Fire Brand/Ice Brand/Lightining Brand).
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If you're going to focus on a end game build, spend these 5 points at Frozen Fate.įire Brand/Ice Brand/Lightining Brand greatly increase the damage of Prismatic Bolt. It's really, really, usefull at early game, but really useless at end game. Ranged and spellcasters are much worse.Īlthough many people says that at end game you won't have problems with mana, Charge Mastery is great for the 25% damage bonus that embermages receive when charged, and also gives a great help with mana issues at early game. It only works against melee and with all the crowd control and Frost Phase, melee will not be a problem. There weren't points left for Prismatic Rift, but if you play it correctly you won't need it at all. After casting Hailstorm once, you'll spam Prismatic Bolt to wipe your foes. To be honest, you won't even use Hailstorm for AoE damage, you'll just cast Hailstorm for the crowd control it causes stuning and freezing, and for the eletrical damage bonus the hailstorm tier has. Thunder Locus, Fire Storm and Frost Wave are really good AoE damagers, but in this build I choosed Hailstorm. Also, with the recommended pet spells you'll have a small army for yourself and Ice Prison + Hailstorm + Frozen Fate does a great crowd control. I've read some reports saying that Astral Ally isn't worth (the Ally dies fast and deals few damage at end game) so it was dropped. Also, some people says that the bonuses are not that great because at end game you'll have more than +1000% magical damage. Elemental Boon has a short duration and long cooldown, so it was dropped.
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